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> I don't understand how it is more inaccurate than using one normal
scaled
> very small + antialiasing, which also shoots reflected rays in random
> directions.
Perhaps I should add, that I was thinking of averaging textures with their
normals scaled very big. Otherwise there is no difference.
When random normals are scaled very big, they reveal a 'banding' effect that
I would say is more inaccurate than 'noise' because it catches the eye and
is perceived as "this looks wrong" rather than "this image has a little
noise".
Regards,
Hugo
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